Impact Project Glossary

From WikiEducator
Jump to: navigation, search

Impact Project Terms

  • Authentic learning: Learning that is meaningful because it is connected to your interests, experience and the real world.
  • Community: Any group of people who share a common interest, e.g. Your family, friends, school, where you live, your country, the world!
  • Community Advisor: An expert who is willing to be involved in offering you expert support and advice with your project.
  • Deliverable: A measurable thing that you deliver in a previously agreed timeframe after completing a task. It could be your notes on some research sources you have identified, a short presentation to a project group or a concrete item like a wheel, printed letter or potted cactus. It totally depends on your project!
  • Drivers: Practices that help to develop the four principles in your impact projects.
  • e-portfolio: The e-portfolio system used at ASHS (Mahara) is a way for you to collaborate, track, share and get feedback on progress in your impact projects and other areas of learning while at ASHS.
  • The Four Principles: Important underlying concepts that can be used to develop quality learning in your impact projects.
  • Expert: A consultant who assist in a particular area of knowledge that is important for your project. They could be a staff member or member from the outside community and give feedback and guidance regularly in the course of the project on success criteria, project progress and planning.
  • Mentor: A teacher who helps you manage the project. They give feedback, advice and help you find the most helpful resources to better meet the needs of the project. They also help identify experts and facilitate communication between you and any stakeholders. See [here].
  • Milestone: An important event or task. You will typically communicate with experts and stakeholders to get feedback and conduct further planning at this point.
  • Presentation: Showcasing what you have done in your impact project for example: a performance like a dance, musical or drama or explaining a video diary or product or display.
  • Rubric: A tool designed to help you and your mentor communicate on what quality looks like in any impact project regardless of what type of project it is. You can then collaborate on identifying and planning next steps to take the project and learning forward.
  • Stakeholder: Any groups or individuals who are effected in some way by the outcome of the project.
  • Success criteria: Developed to measure the quality of an impact project product - See here.
  • Tools and processes: specific resources and technologies identified and/or developed to help you to practice the drivers in your impact projects.