User:Vtaylor/iLearn

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“If I were a fairy godmother, my gift to every child would be curiosity.”

iLearn * "book" outline below * notice listen question * collaboration * self-assessment monitoring evaluation * learner-centered personal (downes) personalization personalized * diigo ilearn *

Self-Directed Learning: A Four-Step Process * being ready to learn, setting learning goals, engaging in the learning process, and evaluating learning.

2018.5

2018.4.29

learner-centered * how - attribute : value sequence prior knowledge learning skills * assume independent learner * trigger help support needed * materials available for facilitator coach *

technology data monitor track display alert multiple alternatives statistical progress feedback . agent support facilitator guide coach person recommend . learner interest choice voice timing preference * being ready to learn, setting learning goals, engaging in the learning process, and evaluating learning

facilitator groups driving questions stratagize adjust feedback * sequence dependencies *

build a bridge * third grade * craft sticks * toothpicks marshmallows * 3d print concrete * traditional * field assembled * college civil engineering * professional * outreach

sixth grade math * standardized testing * word problems vocabulary process information pick relevant facts do the math * not reading at grade level * new visual teaching explanation

visual search auto-resize expand * Information Discovery Beyond Search * http://wikipedia.etsimo.com/ * The Etsimo discovery platform is a combination of intelligent search engine and interactive visual interface. We visualize the search results so that the user can really understand what drives the list of hits. The search can be refined by manipulating the visualized keywords, thus creating a discovery process instead of the traditional trial-and-error type searches. * Interactive intent modelling gives SciNet the edge over other search engines https://newatlas.com/scinet-search-engine-interactive-intent-model/35832/ * SciNet uses information visualization to help you dig through related terms in narrowing down a search. Its creators claim that it outperforms conventional search user interfaces in finding information in an academic database.

2018.4.26

“I believe there’s a hero in all of us, that keeps us honest, gives us strength, makes us noble” – May Parker, Spider-Man 2

Providing multiple avenues of entry to coding, such as the carnival activity, or coding through hip hop music making or other creative activity can become something everyone can engage in, creative thinking

Self-Directed Learning: A Four-Step Process * key components of four key stages to independent learning, known as self-directed learning: being ready to learn, setting learning goals, engaging in the learning process, and evaluating learning.

Can you teach “self directed learning”? • Help the learner identify a starting point • Be a manager for the learning experience rather than an information provider • Teach inquiry skills, decision making and self ‐ evaluation of work • Learners transition from “reactive” to “proactive”


2018.4 * We live in an era when all the world’s information is available at a child’s fingertips, but that doesn’t mean children will necessarily know what information to look for or how to make sense of the information the find. We need to provide children with appropriate mentorship and guidance — and help them learn, over time, ow to find people and organizations that can provide the support and expertise they need. creative thinking

2017.12.1 * core capabilities are curiosity, imagination, creativity, critical thinking and social and emotional intelligence * a long-term commitment to achieving an increasing impact in a particular domain, * a questing disposition that seeks out and is excited by new challenges * a connecting disposition that actively seeks to connect with others who might be helpful in addressing these new challenges.

the concept is key. What you want is "having students go through their own paths to whatever endpoint they desire. How you take the path and where you end up is totally dependent upon the strengths and interests of the learner." --OLDaily


2017.11.16 Personal Learning * Participatory culture and what that means for community engagement. Community in World of Warcraft. Play as a form of teaching. * Communities of Practice * Groups of people who are share a passion for something they know how to do and who interact regularly to learn to do it better. somewhat formal with and sanctioned initiated by a sponsor organization

Learning - individual, "I", me, myself * curiosity * learner educator technology - making the most of the opportunities of open collaboration * uncertainty * lectric library - wikied wikispaces blog * diigo ilearn * we are all learners here - you, me and the kids * Open learning oers courses

  • Personal / Professional Learning Network / Community / Environment
  • Project / Problem / Passion -Based Learning (PBL) - described as a spectrum * project is defined by the teacher and is assigned * passion is based on learners' interests and identification of problem


Empowering learners *Engaging students means getting kids excited about OUR content, interests, curricula. Empowering students means giving kids the knowledge and skills to pursue THEIR passions, interests, future. Kids need to be empowered, not engaged. image


2017.1.14 Social Learning Conference Course * explore some of the themes of the conference. This course is for anyone who is interested in social learning, whether you’re able to attend the conference or not.

1: Community, Contribution & Connectedness

  • 2017.11.15 * community of practice * personal / professional learning network * Interesting post in the introductions. [Great meet and mingle activity with the "spinner" to give everyone a challenge like an in-person conference.] Julia talked about kids and their 30 year old teachers being over technology - internet, games, etc. Nice lead into the conference. In my online classes, I often get similar comments. On the other hand, there are amazing learning opportunities that are only possible with technology supported learning. As is so often the case, people only think about the short comings or poor implementations. So called educational games are just drill and practice dressed up with a cute noisy user interface but this is basically a solitary activity and the kids get this. Where is the "me" and "we" in this? I was particularly interested in Julia's comment about blended rural education where the learners have an e-portion before the in-person portion. Makes me wonder what is relegated to the e-part. Do students "meet" early on? Are they aware of the presence of others? Do they interact, comment, discuss among themselves? * CIS courses - mostly "discussion as most "assignments are now submitted as discussion post. Some require replies to posts of other students for full credit. Collaboration and group work activities have varying degrees of success. CIS2 WikiEducator pages about a topic or course resources summaries have worked reasonably well. CIS89A "study groups" have had limited success. Students want to get together in-person or use some social messaging outside course, so there is no visibility into the process, which was the objective.


Personal Learning Readiness Skills are defined as the ability to:

  • express student voice
  • recognize one's own interests, strengths, and values
  • be proactive in inquiry-based learning
  • be accountable for one's own learning path and achievement
  • contribute proactively to team and individual learning with creativity and critical thinking skills.

Personal learners ...

  • Respect for self, others, and the world (people, places, things). Appreciation for what we have (talents, resources, abilities), what we can be and how we can use it for the greater good --NG
  • You matter - self knowledge that you are important, self-confidence
  • You have much to give - a gift of yourself, your time, your respect, your caring, your appreciation and thanks
  • Be a self-directed learner - be curious and follow-up with exploration, learning, practice
  • Understand the value of money - exchange for work, don't spend what you don't have
  • Develop a world view - big picture, perspective, consequences


Getting there...

  • help facilitate kids learning / appreciating / recognizing need for these * resources for kids self-directed learning - content, technology * community partners - guide encourage explore promote facilitate - finance manage
  • research document track organize collaborate
  • personalized learning
  • Things you really need to learn - Stephen Downes
  • learning literacies

iLearn notes 2017


that's interesting

  • curiosity
  • learner educator technology - making the most of the opportunities of open collaboration

Learning - individual, "I", me, myself

  • self-directed, learner-centered, reflection, purpose-driven, goal-oriented
  • personal - personalized, choices, preferences - freedom, resources, encouragement to explore, discover
  • visible - tracking, measurement, progress, products / portfolio * ASSESSMENT formative, summative
  • GUIDED - support, facilitation - monitored, adjustments, relationships
  • outcomes, objectives - structured
  • motivation - extrinsic, intrinsic
  • accountability
  • STANDARDS - Common Core, state
  • "best practices" - not a perfect world, best of both worlds - reality check
  • environment / network - classroom, flipped, online, formal, informal
  • PLN - personal /professional learning network / community of practice * educators are learners too
  • cohort, team, group, community network, culture, collaboration
  • productive persistence, tenacity, grit, growth-mindset
  • foundation concepts, competence, mastery

big ideas

  • learning literacies * DIGITAL LITERACIES
  • technology enhanced instruction
  • technology supported learning
  • global learning
  • doing - interactive, hands-on, immersive, AR, VR, simulation
  • UNDERSERVED * half the sky - empowering women * developing regions - only access to education
  • collaboration global partners support awareness


everything is interesting

  • xLearning - problem, project, inquiry, discovery
  • mobile - pocket, tablet, connected, portable, personal, portable
  • gamification - interactive, feedback, challenge

iteration

Iteration is one of the key concepts in the x-design models - design-thinking, engineering design process. We all do this all the time. We don't even notice because this is how we are hard-wired from birth. "If at first you don't succeed, try, try again". Everyone from infants to grown-up use the strategy of iteration to solve problems and improve everything from building block towers to perfecting pie crust recipes, drawing self portraits to designing low cost water filtration plants. Getting something right the first time is rare. Finding a way to improve a solution is human nature.

As much as we value reliability and perfection in goods and services and in education for that matter, iteration is a big part of getting to zero-defects. What is the problem to be solved? How can that be achieved? What are some of the ways to produce the desired results? What needs to be in place to make that happen? Are all those components already available? What is the best solution with what is available? Is this solution - product or service good enough? The answer is almost always "Not quite". Ok, so what could be better? Now what? And around the process goes again.

Each iteration many not take a full cycle. It is often clear that some possible solutions are out of the question. Most limitations break down into one of the three categories of time, resources or cost.

Learning to solve fractions is an iterative process. What does the learner already know? How much time is allotted for this unit in the curriculum? What resources are available for teaching this lesson? How can the information be presented? What are appropriate examples and models that will help convey the concepts? How can practice be introduced? How will the learning be assessed? What else can be provided for the learner who understands the new ideas? What other resources are available for learners who need additional help and support to master the skills associated with the concept?

As usually happens, the teaching and learning isn't a one shot session. Understanding that iteration is a part of the teaching and learning process is key. The next steps, information and resources may be known and available for the next iteration, so this is straightforward. However, sometimes it is not so obvious, so it is "back to the drawing board" - an nice reference to the engineering design process. Having to step back to take a look at the big picture, the basic assumptions, the problem definition and proposed solutions may be the only way to proceed.

This is not "failure". These are important elements in the problem solving process. It can become a failure only if someone characterizes it in these terms. A "learning opportunity" i a much better way to view an result or solution that needs work. Many so-called failures are preventable. There are almost always indications that something is not working or ultimately can not work, but the owner of the solution has too much invested - ego, time, money, resources to re-examine the solution to see that the problem will not be solved this way. Good projects, whether learning fractions, developing software or building bridges include checkpoints, formative assessments, peer reviews, reflection to provide the time and opportunity to ensure that things are on track and that any course corrections can be made to reduce the risk of problems down the road.

  • Fail well * There should be no stigma attached to failure. If you do not fail often, you are not trying hard enough. At Google, once a product fails to reach its potential, it is axed, but the company pulls from the best of the features. “Failure is actually a badge of honor,” he says. “Failure is the way to be innovative and successful. You can fail with pride.” Fast Company



what's the problem?

personal applicable social collaboration scaleable mobile affordable global open * equally important in unevenly served populations everywhere

  • **Ask** How might we WHAT for WHOM in order to CHANGE something? * what - provide support - information, tools, connections, curation * whom - leaders guides educators community * change - access to open learning resource, support of acquiring, developing, implementing, evaluating, improving, sharing
  • **Imagine** * partners collaborators * needs / resources * awareness, connection, distribution, reuse, remix
  • **Plan, Create** * WAGGGS girls worldwide leadership * B&GC local ? volunteers
  • **Improve**
  • technology supported learning * technology enhanced instruction

girls technology gender-neutral learning-literacies self-directed xlearning curation collaboration reflection practical curiosity xprize FIRST coopetition PLN

why

  • too few great teachers
  • use technology to scale, support
  • community resources facilitator guide mentor
  • EDUCATION teaching learning curriculum content process

how

  • innovation change evolution
  • curiosity exploration notice listen question
  • xlearning problem inquiry design
  • engineering - applied arts science STEAM
  • engineering design process - feedback, improve
  • risk, strategy, analysis, reflection, evaluation
  • SAMR


skills, critical thinking

learning

  • TEACHING - educators are learners too
  • GIRLS - barriers, limitations, alternative access to education
  • MINDSET - growth, innovation, support

technology

  • smart nudge, remind, planner, project management, clock, alarm, timer, calendar, schedule
  • notes
  • use find protect solve make share

content

  • categorization, reading / comprehension difficulty - lexile
  • math map
  • examples, resources, repositories, successes * [Academy] - grade, sequences - early math, arithmetic, pre-algebra, geometry, trigonometry, pre-calculus, calculus, differential equations, linear algebra - progression, tutorials practice, quizzes

technology, TECHNOLOGY

  • design - requirements
  • implementation - development, deployment
  • evaluation - feedback, analysis, measurement, criteria
  • improvement - iteration,

future, beyond - sharing, open, iteration,

listening

The 10 Principles of Listening - A good listener will listen not only to what is being said, but also to what is left unsaid or only partially said. Effective listening involves observing body language and noticing inconsistencies between verbal and non-verbal messages.

  • Stop talking
  • Prepare yourself to listen


Smarter Every Day videos - ?? Claim. Evidence. Reasoning.

  1. Slow Motion Flipping Cat Physics (6:25)



Listening - 6 minutes - BBC

  1. Air pollution in China - Officials in China are dealing with a serious problem that's affecting people's health. At certain times, the air in big cities such as Shanghai is so polluted people cannot go outside. The dirty air, known as smog, is a combination of weather conditions, fumes and smoke from cars and factories.
  2. Technology at the Winter Olympics - The 2014 Winter Olympics is taking place in Sochi, Russia. It's the most expensive Olympic Games ever.
  3. Talking monkeys - The bizarre call of the gelada monkey bears a surprising resemblance to human speech. Scientists are researching whether or not it might help us understand how early humans spoke.
  4. Random acts of kindness - How do you feel when someone does something nice for you, like sharing their food or giving you a cuddle? Does it feel better if you're the person performing the kind act?
  5. The secret of happiness - What are the secrets to making us happy? How are you feeling today? Do you need cheering up? There's good news from Holland that says we could make ourselves happier!
  6. Is silence golden? - Living in a city can be a noisy experience. Some people find the sounds comforting, while others move to the countryside to get away from it all. But even those who seek tranquillity can never find complete silence.
  7. Computer glassesComputer glasses - 'Wearable tech', or technology you can wear, is one of the newest areas in the world of computing. Google has released a controversial product which works like a smartphone, but is worn on your face like a pair of glasses.
  8. Rise of streaming - Cassette tapes, CDs, downloads and now streaming - the way we consume music seems to keep changing. Although music companies worry that people listening to music online means they will lose profit, some music streaming sites like Spotify and Deezer are expanding and making money.



Learning to listen




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